Windows is NOT MacOS


Arg... I currently crying a little bit: I normally work on MacOS. My game is developed in Unity 3D. So when you build it on a Windows maschine, it should behave like on MacOS. BUT IT DO NOT!!!

Today, I tested a little more on Windows and the physics seems to be working a little bit different as on MacOS. Or it has something to do with the grafic card. I'm not sure. But this sucks! I'm very sad about this.

Just saying.

André

Get Albert - The Pirate

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