Windows is NOT MacOS
Arg... I currently crying a little bit: I normally work on MacOS. My game is developed in Unity 3D. So when you build it on a Windows maschine, it should behave like on MacOS. BUT IT DO NOT!!!
Today, I tested a little more on Windows and the physics seems to be working a little bit different as on MacOS. Or it has something to do with the grafic card. I'm not sure. But this sucks! I'm very sad about this.
Get Albert - The Pirate
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