Windows is NOT MacOS
Albert - The Pirate » Devlog
Arg... I currently crying a little bit: I normally work on MacOS. My game is developed in Unity 3D. So when you build it on a Windows maschine, it should behave like on MacOS. BUT IT DO NOT!!!
Today, I tested a little more on Windows and the physics seems to be working a little bit different as on MacOS. Or it has something to do with the grafic card. I'm not sure. But this sucks! I'm very sad about this.
Just saying.
André
Get Albert - The Pirate
Albert - The Pirate
Adventure, 3D, Pirate, Point & Click, Single-Player
Status | In development |
Author | André |
Genre | Adventure |
Tags | 3D, Low-poly, Pirates, Point & Click, Singleplayer |
Languages | German, English |
Accessibility | Subtitles |
More posts
- I'm still there... working on it! Really...Aug 29, 2019
- My Game On Twitch - Wow!!!Mar 05, 2019
- [V0.4-alfa] Inventory Menu FixedFeb 28, 2019
- [V0.3-alfa] Missing Translation and Minor BugfixingFeb 26, 2019
- More bugfixingFeb 24, 2019
- Bugfix: Game hangs up at end of second sceneFeb 24, 2019
- First Preview of "Albert - The Pirate" availableFeb 23, 2019
- Downloadable temporarly removedFeb 21, 2019
- Working on English versionFeb 20, 2019
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